Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.
Table of Contents
Commands
Channel Point Rewards
Classes
Piechota
łucznik
Strażnik
Lekka jazda
Cieżki łucznik
Gwardzista
Halabarda
Cieżka jazda
Veteran
Glewuk
Yabusame
Husarz
Gladiator
Mnich
Paladyn
Inkwizytor
Witch hunter
Dragon hunter
Rozbojnik
Viking
Huskarl
Berserker
Jarl
Dragon Raider
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Commands
Command | Description | Settings | ||||
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ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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adopt |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 19 Starting Gold: 100000 Inheritance: 80% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 1 Starting Class: PiechotaStarting Skills:
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AP | add character point to stats AP - VIG CON END CUN SOC INT |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 100000⦷ |
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auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price) , e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customs' command or equivalent), with a reserve price of 50000. |
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bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount) , e.g. !bid 100000 . If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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buymount | ||||||
clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Lead, Rename, Stats Join Config: Max Heroes=50, Price=150000⦷, Allow Join Players Clan?=False Create Config: Price=250000⦷ Lead Config: Price=100000⦷, Challenge Heroes?=True Rename Config: Price=100000⦷ |
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customs | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
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discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index) , e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command (or equivalent). |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=25000⦷, 2=100000⦷, 3=400000⦷, 4=1000000⦷, 5=2000000⦷, 6=4000000⦷ |
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give | ||||||
giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer) , e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customs' command (or equivalent). |
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gold | Show your heroes current gold. |
Shows: Gold |
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hero | Use to adjust hero physical features Usage is !hero (gender) (male/female) Example: !hero gender male |
Enabled Commands: Change Hero Gender Gender Change Config: Price=50000⦷, Only on created heroes?=True |
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inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory |
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join |
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kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Create, Stats Join Config: Max Clans=, Price=150000⦷, Allow Join Players Kingdom?=True Rebel Config: Price=250000⦷, Minimum Clan Tier=0 |
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klan |
Enabled Commands: Join, Create, Lead, Rename, Stats Join Config: Max Heroes=50, Price=150000⦷, Allow Join Players Clan?=True Create Config: Price=2500000⦷ Lead Config: Price=1000000⦷, Challenge Heroes?=True Rename Config: Price=1000000⦷ |
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klasa | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=5000⦷, 2=5000⦷, 3=5000⦷, 4=5000⦷, 5=5000⦷, 5=5000⦷, 6=5000⦷ Free if you do not already have a class Updates equipment to match new class |
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nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name) , for example !nameitem 3 Foehammer . The custom item index is shown in the 'customs' command (or equivalent). |
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powers | Shows your available powers |
Shows: Powers |
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rebel |
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reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=5000⦷, 2=5000⦷, 3=5000⦷, 4=5000⦷, 5=5000⦷, 6=5000⦷ |
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retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. |
Max retinue: 5 Tier costs: 1=5000⦷, 2=20000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 5=200000⦷, 6=400000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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skill |
Skills: Automatic, based on class, equipment, and existing skills XP: 25 to 50 Costs: 100000⦷ |
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smitharmor | ||||||
smithweapon | ||||||
stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
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tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Channel Point Rewards
Command | Description | Settings | |||
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Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Daily Gold | Adds gold to your adopted hero. |
Amount: 100000⦷ |
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Daily XP | Add XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 500 to 5000 |
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Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | ||||
Heal Player Army | |||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | ||||
Heal Traitor Army | |||||
Krolestwo |
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oddaj golda | |||||
retire |
Only Created Heroes?: True |
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Smith Armor | |||||
Smith Weapon | |||||
Spal Smialego | |||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | ||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Piechota
Zwykła Piechota
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
OneHandedSword ![]() |
Shield ![]() |
TwoHandedSword ![]() |
Passive Power |
Healthy Healthy I: 125% HP Fleet Footed I: Max Speed Multiplier: 110% |
Active Power |
Fireblade [Piechota !: Swing Speed Multiplier: 175% +10Melee: +100] requires [Piechota !!: Swing Speed Multiplier: 200% +10Melee: +125] requires Total Kills >= 500 [class: (Class, Piechota) |
łucznik
Zwykly łucznik
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
OneHandedSword ![]() |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
Passive Power |
Passive Power Healthy I: 125% HP Fleet Footed I: Max Speed Multiplier: 110% Explosive Projectiles I: +100 dmg / AoE: 25dmg in 3m from Ranged Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% |
Active Power |
Active Power [Prosto w Twarz: AI Shoot Frequency: 50% AI Wait Before Shoot Factor: 25% Ranged: 150% ] requires Total Kills >= 25 [class: (Class, Piechota) [Athletic III: Athletics: +100] requires Total Kills >= 25 [class: (Class, Piechota) [Archer !: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 30% Unblockable / 50% Cut Through / AoE: 35dmg in 2m with from Ranged] requires Total Kills >= 250 [class: (Class, łucznik) [Archer !!: 125.0% dmg / Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 60% Cut Through / AoE: 25dmg in 1m with from Ranged] requires Total Kills >= 500 [class: (Class, łucznik) |
Strażnik
Straznik Twierdzy
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedSword ![]() |
Passive Power |
Passive Power Healthy I: 125% HP Heavy Hitting I: 125.0% dmg Fleet Footed I: Max Speed Multiplier: 110% Fireblade I: Swing Speed Multiplier: 115% Melee: +25 Crush Through I: 15% Unblockable / 15% Shatter Shield |
Active Power |
Active Power [Heavy Hitting III: 200.0% dmg] requires Total Kills >= 25 [class: (Class, Piechota) [Vampiric II: Absorb 25% of damage dealt as HP] requires Total Kills >= 25 [class: (Class, Piechota) [Strażnik !: 125.0% dmg / 35% Unblockable / 35% Shatter Shield] requires Total Kills >= 250 [class: (Class, Strażnik) [Strażnik !!: 125.0% dmg / 70% Unblockable / 70% Shatter Shield] requires Total Kills >= 500 [class: (Class, Strażnik) |
Lekka jazda
Zwykla jazda zwiadowcza
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Light Cavalry |
Equipment |
OneHandedSword ![]() |
Shield ![]() |
OneHandedLance ![]() |
Mount |
Horse ![]() |
Passive Power |
Passive Power Heavy Hitting II: 150.0% dmg Charge I: Mount Charge Damage: 150% Mount Maneuver: 85% (on mount) Ignore Armor I: Ignore 15% Armor Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge AoE I: AoE: 25dmg in 2m from Charge |
Active Power |
Active Power [Retribution I: Reflect 10% damage] requires Total Kills >= 25 [class: (Class, Piechota) [Ignore Armor III: Ignore 60% Armor] requires Total Kills >= 25 [class: (Class, Piechota) [Lekka jazda !: AoE: 35dmg in 3m from Charge] requires Total Kills >= 250 [class: (Class, Lekka jazda) [Lekka jazda !!: 105.0% dmg / Ignore 10% Armor / 10% Shatter Shield / AoE: 40dmg in 3m from Charge] requires Total Kills >= 500 [class: (Class, Lekka jazda) |
Cieżki łucznik
Weteran wojny
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
TwoHandedSword ![]() |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
Passive Power |
Passive Power Healthy II: 150% HP Retribution I: Reflect 10% damage Fleet Footed II: Max Speed Multiplier: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Explosive Projectiles II: +150 dmg / AoE: 50dmg in 3m with from Ranged |
Active Power |
Active Power [Prosto w Twarz: AI Shoot Frequency: 50% AI Wait Before Shoot Factor: 25% Ranged: 150% ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, łucznik) [Cieżki łucznik !!!: 150.0% dmg / Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / Ignore 15% Armor / 30% Unblockable / 20% Shatter Shield / 60% Cut Through / 10% Stagger / AoE: 30dmg in 2m with from Ranged] requires Total Kills >= 500 [class: (Class, Cieżki łucznik) |
Gwardzista
Elitarna Straż Króla
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Infantry |
Equipment |
TwoHandedMace ![]() |
Passive Power |
Passive Power Healthy II: 150% HP Heavy Hitting II: 150.0% dmg Fireblade I: Swing Speed Multiplier: 115% Melee: +25 Knock Down III: Add: 50% Knock Down |
Active Power |
Active Power [Vampiric II: Absorb 25% of damage dealt as HP] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik) [Cut Through III: 100% Unblockable] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik) [Gwardzista !!!: Ignore 85% Armor / 10% Cut Through] requires Total Kills >= 500 [class: (Class, Gwardzista) |
Halabarda
Straż Tronowa
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Infantry |
Equipment |
TwoHandedGlaive ![]() |
Passive Power |
Passive Power Healthy III: 200% HP Heavy Hitting III: 200.0% dmg Imposing: Scale 120% Crush Through II: 30% Unblockable / 30% Shatter Shield |
Active Power |
Active Power [Retribution II: Reflect 25% damage] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik) [Ignore Armor III: Ignore 60% Armor] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik) [Halabarda !!!: 90% damage, 100% Shrug Off] requires Total Kills >= 500 [class: (Class, Halabarda) |
Cieżka jazda
Weteran Wojen
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Cavalry |
Equipment |
TwoHandedSword ![]() |
OneHandedLance ![]() |
Shield ![]() |
Mount |
Horse ![]() |
Passive Power |
Passive Power Healthy I: 125% HP Heavy Hitting II: 150.0% dmg Charge II: Mount Charge Damage: 250% Mount Maneuver: 85% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge AoE II: AoE: 50dmg in 2m from Charge |
Active Power |
Active Power [Charge AoE III: AoE: 100dmg in 2m from Charge] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Lekka jazda) [Cut Through III: 100% Unblockable] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Lekka jazda) [Cieżka jazda !!!: Ignore 20% Armor / AoE: 60dmg in 2m with from Melee / Charge] requires Total Kills >= 500 [class: (Class, Cieżka jazda) |
Veteran
Weteran Wojenny
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Infantry |
Equipment |
TwoHandedSword ![]() |
TwoHandedMace ![]() |
TwoHandedAxe ![]() |
Passive Power |
Passive Power Healthy III: 200% HP Heavy Hitting III: 200.0% dmg Fleet Footed II: Max Speed Multiplier: 125% Knock Down II: Add: 30% Knock Down Shatter Shield III: 60% Shatter Shield |
Active Power |
Active Power [Roztrzaskanie Szeregu: +1 dmg / 50% Unblockable / 50% Shatter Shield / 50% Cut Through / AoE: 25dmg in 2m] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 100 [class: (Class, Halabarda) [Pancerny: Armor Head: +25 Armor Torso: +30 Armor Legs: +15 Armor Arms: +10] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 100 [class: (Class, Halabarda) |
Glewuk
Emerytowany Wojownik
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
TwoHandedGlaive ![]() |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
Passive Power |
Passive Power Healthy II: 150% HP Vampiric II: Absorb 25% of damage dealt as HP Fleet Footed III: Max Speed Multiplier: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Explosive Projectiles III: +200 dmg / AoE: 75dmg in 2m with from Ranged |
Active Power |
Active Power [Witcher Sense: Reflect 35% damage] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, łucznik)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Halabarda) [Prosto w Twarz: AI Shoot Frequency: 50% AI Wait Before Shoot Factor: 25% Ranged: 150% ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, łucznik)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Halabarda) |
Yabusame
Z dalekiego wschodu bicz
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Horse Archer |
Equipment |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
OneHandedSword ![]() |
Mount |
Horse ![]() |
Passive Power |
Passive Power Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 80dmg in 3.5m with from Ranged Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Explosive Projectiles II: +150 dmg / AoE: 50dmg in 3m with from Ranged |
Active Power |
Active Power [Odwagi Łucznicy: +1 dmg / 50% Unblockable / 50% Shatter Shield / 50% Cut Through / AoE: 10dmg in 1m with ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, łucznik)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżka jazda) [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 80dmg in 3.5m with from Ranged] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, łucznik)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżka jazda) |
Husarz
Elitarna kawaleria, udręka niewiernych
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Cavalry |
Equipment |
TwoHandedLance ![]() |
OneHandedSword ![]() |
Mount |
Horse ![]() |
Passive Power |
Passive Power Healthy III: 200% HP Charge III: Mount Charge Damage: 500% Mount Maneuver: 85% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge AoE III: AoE: 100dmg in 2m from Charge Fireblade II: Swing Speed Multiplier: 130% Melee: +50 |
Active Power |
Active Power [Kawaleria Za Mną!!!: +1 dmg / 50% Unblockable / 50% Shatter Shield / 50% Cut Through / AoE: 15dmg in 3m with ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżka jazda) [Retribution 4: Reflect 80% damage] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżka jazda) |
Gladiator
Władca walk na arenie
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Infantry |
Equipment |
TwoHandedSword ![]() |
TwoHandedGlaive ![]() |
TwoHandedMace ![]() |
TwoHandedAxe ![]() |
Passive Power |
Passive Power Healthy III: 200% HP Heavy Hitting II: 150.0% dmg |
Active Power |
Active Power [Vampiric III: Absorb 50% of damage dealt as HP] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 100 [class: (Class, Halabarda)+Total Kills >= 100 [class: (Class, Veteran)+Total Kills >= 100 [class: (Class, łucznik)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 100 [class: (Class, Glewuk)+Total Kills >= 100 [class: (Class, Yabusame)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżka jazda)+Total Kills >= 100 [class: (Class, Husarz) [Na Kolana Zdrajcy!!!: Add: 50% Knock Back, 50% Knock Down, 50% Shrug Off, 80% Dismount / Ignore 25% Armor / 5% Unblockable / 15% Shatter Shield / 20% Cut Through / 10% Stagger] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, łucznik)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 100 [class: (Class, Halabarda)+Total Kills >= 100 [class: (Class, Cieżka jazda)+Total Kills >= 100 [class: (Class, Veteran)+Total Kills >= 100 [class: (Class, Glewuk)+Total Kills >= 100 [class: (Class, Yabusame)+Total Kills >= 100 [class: (Class, Husarz) [Cut Through III: 100% Unblockable] requires CLASS LEVEL AT LEAST 0 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 0 [Oświecenie: 400.0% dmg / +50 dmg / Add: 50% Knock Back, 50% Knock Down, 50% Shrug Off, 80% Dismount / Ignore 25% Armor / 80% Unblockable / 90% Shatter Shield / 20% Cut Through / 10% Stagger / AoE: 50dmg in 1m with ] requires Total Kills >= 500 [class: (Class, Gladiator) |
Mnich
Zwykły asceta
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedMace ![]() |
Passive Power |
Healthy Healthy II: 150% HP Fireblade I: Swing Speed Multiplier: 115% Melee: +25 Fleet Footed II: Max Speed Multiplier: 125% |
Active Power |
Fireblade [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires [Piechota !: Swing Speed Multiplier: 175% +10Melee: +100] requires Total Kills >= 250 [class: (Class, Mnich) [Piechota !!: Swing Speed Multiplier: 200% +10Melee: +125] requires Total Kills >= 500 [class: (Class, Mnich) |
Paladyn
Wtajemniczony
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedMace ![]() |
Passive Power |
Healthy Healthy II: 150% HP Fireblade I: Swing Speed Multiplier: 115% Melee: +25 Fleet Footed II: Max Speed Multiplier: 125% Retribution II: Reflect 25% damage |
Active Power |
Fireblade [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires [Piechota !: Swing Speed Multiplier: 175% +10Melee: +100] requires Total Kills >= 250 [class: (Class, Paladyn) [Piechota !!: Swing Speed Multiplier: 200% +10Melee: +125] requires Total Kills >= 500 [class: (Class, Paladyn) [Vampiric III: Absorb 50% of damage dealt as HP] requires Total Kills >= 100 [class: (Class, Mnich) |
Inkwizytor
Sługa wiary
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedMace ![]() |
Passive Power |
Healthy Healthy III: 200% HP Fleet Footed II: Max Speed Multiplier: 125% Retribution III: Reflect 50% damage |
Active Power |
Fireblade [Piechota !!: Swing Speed Multiplier: 200% +10Melee: +125] requires Total Kills >= 25 [class: (Class, Piechota) [Vampiric III: Absorb 50% of damage dealt as HP] requires Total Kills >= 100 [class: (Class, Mnich) [Heavy Hitting III: 200.0% dmg] requires Total Kills >= 100 [class: (Class, Paladyn) [Shatter Shield III: 60% Shatter Shield] requires Total Kills >= 100 [class: (Class, Paladyn) |
Witch hunter
Łowca na wiedzmy
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Infantry |
Equipment |
TwoHandedMace ![]() |
OneHandedGlaive ![]() |
Shield ![]() |
Passive Power |
Self Healing Vampiric II: Absorb 25% of damage dealt as HP Healthy I: 125% HP Heavy Hitting I: 125.0% dmg Retribution II: Reflect 25% damage |
Active Power |
Heavy Bolts [Pancerny: Armor Head: +25 Armor Torso: +30 Armor Legs: +15 Armor Arms: +10] requires Total Kills >= 100 [class: (Class, Paladyn)+Total Kills >= 100 [class: (Class, Mnich) [Roztrzaskanie Szeregu: +1 dmg / 50% Unblockable / 50% Shatter Shield / 50% Cut Through / AoE: 25dmg in 2m] requires Total Kills >= 100 [class: (Class, Paladyn)+Total Kills >= 100 [class: (Class, Mnich) [Roztrzaskac Konnice: +12 dmg / Add: 10% Knock Down, 10% Shrug Off / 50% Unblockable / 50% Cut Through / 50% Stagger / AoE: 25dmg in 2m with ] requires Total Kills >= 100 [class: (Class, Paladyn)+Total Kills >= 100 [class: (Class, Mnich) |
Dragon hunter
Łowca na Smoki
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Infantry |
Equipment |
TwoHandedMace ![]() |
OneHandedGlaive ![]() |
Shield ![]() |
Passive Power |
Self Healing Vampiric II: Absorb 25% of damage dealt as HP Healthy II: 150% HP Heavy Hitting II: 150.0% dmg Retribution III: Reflect 50% damage |
Active Power |
Heavy Bolts [Powalenie 5: Add: 20% Knock Back, 100% Knock Down, 40% Shrug Off] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Mnich)+Total Kills >= 100 [class: (Class, Paladyn)+Total Kills >= 100 [class: (Class, Inkwizytor)+Total Kills >= 100 [class: (Class, Witch hunter) [Roztrzaskanie Szeregu: +1 dmg / 50% Unblockable / 50% Shatter Shield / 50% Cut Through / AoE: 25dmg in 2m] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Mnich)+Total Kills >= 100 [class: (Class, Paladyn)+Total Kills >= 100 [class: (Class, Inkwizytor)+Total Kills >= 100 [class: (Class, Witch hunter) [Roztrzaskac Konnice: +12 dmg / Add: 10% Knock Down, 10% Shrug Off / 50% Unblockable / 50% Cut Through / 50% Stagger / AoE: 25dmg in 2m with ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Mnich)+Total Kills >= 100 [class: (Class, Paladyn)+Total Kills >= 100 [class: (Class, Inkwizytor)+Total Kills >= 100 [class: (Class, Witch hunter) |
Rozbojnik
Nordycki Zbój
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
TwoHandedAxe ![]() |
ThrowingJavelins ![]() |
ThrowingJavelins ![]() |
Passive Power |
Retribution Retribution II: Reflect 25% damage Explosive Projectiles I: +100 dmg / AoE: 25dmg in 3m from Ranged Healthy I: 125% HP Vampiric I: Absorb 10% of damage dealt as HP Heavy Hitting I: 125.0% dmg |
Active Power |
Break Through [Knock Down III: Add: 50% Knock Down] requires [Shatter Shield III: 60% Shatter Shield] requires [Fleet Footed III: Max Speed Multiplier: 150% ] requires [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires Total Kills >= 25 [class: (Class, Piechota) |
Viking
Nordycki Wojownik
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
TwoHandedAxe ![]() |
ThrowingJavelins ![]() |
ThrowingJavelins ![]() |
Passive Power |
Retribution Retribution II: Reflect 25% damage Explosive Projectiles II: +150 dmg / AoE: 50dmg in 3m with from Ranged Healthy II: 150% HP Vampiric II: Absorb 25% of damage dealt as HP Heavy Hitting II: 150.0% dmg |
Active Power |
Break Through [Knock Down III: Add: 50% Knock Down] requires [Shatter Shield III: 60% Shatter Shield] requires [Fleet Footed III: Max Speed Multiplier: 150% ] requires [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires [Cut Through III: 100% Unblockable] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Rozbojnik) |
Huskarl
Zwiastun Północy
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
TwoHandedAxe ![]() |
ThrowingAxes ![]() |
ThrowingJavelins ![]() |
Passive Power |
Retribution Retribution II: Reflect 25% damage Explosive Projectiles II: +150 dmg / AoE: 50dmg in 3m with from Ranged Healthy III: 200% HP Vampiric II: Absorb 25% of damage dealt as HP Heavy Hitting III: 200.0% dmg |
Active Power |
Break Through [Fleet Footed III: Max Speed Multiplier: 150% ] requires [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires [Huskarl!!: 120% damage, 100% Shrug Off, 100% Mount Rear, 100% Dismount] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Rozbojnik)+Total Kills >= 100 [class: (Class, Viking) |
Berserker
Groza Możnych
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
TwoHandedAxe ![]() |
ThrowingAxes ![]() |
ThrowingJavelins ![]() |
Passive Power |
Retribution Retribution II: Reflect 25% damage Explosive Projectiles II: +150 dmg / AoE: 50dmg in 3m with from Ranged Healthy III: 200% HP Vampiric II: Absorb 25% of damage dealt as HP Heavy Hitting III: 200.0% dmg |
Active Power |
Break Through [Fleet Footed III: Max Speed Multiplier: 150% ] requires [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires [Berserker!!!: Add: 50% Knock Back, 50% Knock Down, 50% Shrug Off, 80% Dismount / Ignore 25% Armor / 50% Unblockable / 50% Shatter Shield / 20% Cut Through / AoE: 50dmg in 1m with ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Rozbojnik)+Total Kills >= 100 [class: (Class, Viking) |
Jarl
Najwyzszy Wódz
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
TwoHandedAxe ![]() |
ThrowingAxes ![]() |
ThrowingJavelins ![]() |
Passive Power |
Retribution Explosive Projectiles III: +200 dmg / AoE: 75dmg in 2m with from Ranged Elitarny: 250% HP Heavy Hitting III: 200.0% dmg Oświecenie: 400.0% dmg / +50 dmg / Add: 50% Knock Back, 50% Knock Down, 50% Shrug Off, 80% Dismount / Ignore 25% Armor / 80% Unblockable / 90% Shatter Shield / 20% Cut Through / 10% Stagger / AoE: 50dmg in 1m with |
Active Power |
Break Through [Fleet Footed III: Max Speed Multiplier: 150% ] requires [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires [Za Jarla !!!: +200 dmg / Add: 100% Shrug Off, 100% Dismount / 100% Unblockable / 100% Shatter Shield / 100% Cut Through / AoE: 100dmg in 2m with ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Viking)+Total Kills >= 100 [class: (Class, Huskarl)+Total Kills >= 100 [class: (Class, Berserker) |
Dragon Raider
Amoczy Jeżdziec
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Cavalry |
Equipment |
TwoHandedLance ![]() |
TwoHandedMace ![]() |
Mount |
Horse ![]() |
Passive Power |
Passive Power Charge III: Mount Charge Damage: 500% Mount Maneuver: 85% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge AoE III: AoE: 100dmg in 2m from Charge Fireblade II: Swing Speed Multiplier: 130% Melee: +50 Dragon Blood: 500% +100.0 HP |
Active Power |
Active Power [Kawaleria Za Mną!!!: +1 dmg / 50% Unblockable / 50% Shatter Shield / 50% Cut Through / AoE: 15dmg in 3m with ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżka jazda) [Retribution 4: Reflect 80% damage] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżka jazda) [Dragon Power!!!: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 100% Unblockable / 100% Cut Through / AoE: 90dmg in 3.5m with from Ranged] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Dragon hunter)+Total Kills >= 100 [class: (Class, Yabusame)+Total Kills >= 100 [class: (Class, Husarz)+Total Kills >= 100 [class: (Class, Gladiator)+Total Kills >= 100 [class: (Class, Jarl)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 100 [class: (Class, Huskarl) [Dragon Sense: 250.0% dmg / Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 60% Cut Through / AoE: 250dmg in 5m with from Ranged] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 100 [class: (Class, Cieżka jazda)+Total Kills >= 100 [class: (Class, Dragon hunter)+Total Kills >= 100 [class: (Class, Gladiator)+Total Kills >= 100 [class: (Class, Jarl)+Total Kills >= 100 [class: (Class, Glewuk)+Total Kills >= 100 [class: (Class, Husarz) |
Common Config
General
Sub Boost |
0 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
1 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
30 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
2 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
5 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Disabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
150 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
3500 |
Gold the hero gets for every kill |
XP Per Kill |
500 |
XP the hero gets for every kill |
XP Per Killed |
500 |
XP the hero gets for being killed |
Heal Per Kill |
1 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2000 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
100 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
1 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
2 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
5000 |
Gold won if the heroes side wins |
Win XP |
5000 |
XP the hero gets if the heroes side wins |
Lose Gold |
0 |
Gold lost if the heroes side loses |
Lose XP |
0 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
1 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
2 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
5000⦷ 5000XP |
Morderca !! | 20 |
20000⦷ 20000XP |
Niepostrzymany !! | 50 |
50000⦷ 50000XP |
Kataklizm Dusz !!! | 100 |
100000⦷ 100000XP |
Vlad Palownik !!! | 250 |
250000⦷ 250000XP |
Ludobojstwo !!! | 500 |
500000⦷ 500000XP |
Achievements
Name | Requirements | Reward |
---|---|---|
Berserker |
Total Kills >= 100 [class: (Class, Berserker) |
100000⦷ 5000XP |
Cieżka jazda |
Total Kills >= 100 [class: (Class, Cieżka jazda) |
100000⦷ 5000XP |
Cieżki łucznik |
Total Kills >= 100 [class: (Class, Cieżki łucznik) |
100000⦷ 5000XP |
Dragon Hunter |
Total Kills >= 100 [class: (Class, Dragon hunter) |
100000⦷ 5000XP |
Gladiator |
Total Kills >= 100 [class: (Class, Gladiator) |
100000⦷ 5000XP |
Glewluk |
Total Kills >= 100 [class: (Class, Glewuk) |
100000⦷ 5000XP |
Gwardzista |
Total Kills >= 100 [class: (Class, Gwardzista) |
100000⦷ 5000XP |
Halabarda |
Total Kills >= 100 [class: (Class, Halabarda) |
100000⦷ 5000XP |
Husarz |
Total Kills >= 100 [class: (Class, Husarz) |
100000⦷ 5000XP |
Huskarl |
Total Kills >= 100 [class: (Class, Huskarl) |
100000⦷ 5000XP |
Inkwizytor |
Total Kills >= 100 [class: (Class, Inkwizytor) |
100000⦷ 5000XP |
Kowal Własnego Losu |
TotalTournament Round Losses >= 25 [class: (Class, (current)) |
1000000⦷ 1000000XP |
Lekka jazda |
Total Kills >= 50 [class: (Class, Lekka jazda) |
100000⦷ 5000XP |
Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (2x) |
łucznik |
Total Kills >= 50 [class: (Class, łucznik) |
100000⦷ 5000XP |
Mistrz Turnieju |
TotalTournament Final Wins >= 10 [class: (Class, (current)) |
100000⦷ 250000XP |
Mnich |
Total Kills >= 100 [class: (Class, Mnich) |
100000⦷ 5000XP |
Paladyn |
Total Kills >= 100 [class: (Class, Paladyn) |
100000⦷ 5000XP |
Piechota |
Total Kills >= 25 [class: (Class, Piechota) |
50000⦷ 7000XP |
Pobij 1000 ludzi |
Total Kills >= 1000 [class: (Class, (none)) |
500000⦷ 500000XP |
Pobij 5000 ludzi |
Total Kills >= 5000 [class: (Class, (none)) |
5000000⦷ 5000000XP |
Pobij sto ludzi |
Total Kills >= 100 [class: (Class, (none)) |
100000⦷ 50000XP |
Pogromca Wasali |
Total Hero Kills >= 100 [class: (Class, (none)) |
1000000⦷ 1000000XP |
Rebellious |
Consecutive Attacks >= 5 |
200000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Consecutive Attacks >= 50 |
200000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (2x) |
Rozbojnik |
Total Kills >= 100 [class: (Class, Rozbojnik) |
100000⦷ 5000XP |
Straznik |
Total Kills >= 50 [class: (Class, Strażnik) |
100000⦷ 5000XP |
Stream Sniper |
Total Streamer Kills >= 1 |
100000⦷ |
Stream Sniper 2 |
Total Streamer Kills >= 2 |
100000⦷ |
Traitorous |
Consecutive Attacks >= 20 |
500000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Viking |
Total Kills >= 100 [class: (Class, Viking) |
100000⦷ 5000XP |
weteran |
Total Kills >= 100 [class: (Class, Veteran) |
100000⦷ 5000XP |
Witch Hunter |
Total Kills >= 100 [class: (Class, Witch hunter) |
100000⦷ 5000XP |
Wygraj Turniej |
TotalTournament Final Wins >= 1 [class: (Class, (current)) |
50000⦷ 25000XP |
Yabusame |
Total Kills >= 100 [class: (Class, Yabusame) |
100000⦷ 5000XP |
Zdrajca !!! |
Total Viewer Kills >= 25 [class: (Class, (none)) |
250000⦷ 250000XP |