Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.

Table of Contents

Commands

Channel Point Rewards

Classes

Piechota

łucznik

Strażnik

Lekka jazda

Cieżki łucznik

Gwardzista

Halabarda

Cieżka jazda

Veteran

Glewuk

Yabusame

Husarz

Gladiator

Mnich

Paladyn

Inkwizytor

Witch hunter

Dragon hunter

Rozbojnik

Viking

Huskarl

Berserker

Jarl

Dragon Raider

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 19

Starting Gold: 100000

Inheritance: 80% of gold spent on equipment and retinue, up to 2 custom items

Starting Equipment Tier: 1

Starting Class:

Piechota

Starting Skills:

Skill Level
All 50 to 75
AP add character point to stats AP - VIG CON END CUN SOC INT

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 100000⦷

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customs' command or equivalent), with a reserve price of 50000.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymount
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Lead, Rename, Stats

Join Config: Max Heroes=50, Price=150000⦷, Allow Join Players Clan?=False

Create Config: Price=250000⦷

Lead Config: Price=100000⦷, Challenge Heroes?=True

Rename Config: Price=100000⦷

customs Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command (or equivalent).
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=25000⦷, 2=100000⦷, 3=400000⦷, 4=1000000⦷, 5=2000000⦷, 6=4000000⦷

give
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customs' command (or equivalent).
gold Show your heroes current gold.

Shows: Gold

hero Use to adjust hero physical features
Usage is !hero (gender) (male/female)
Example: !hero gender male

Enabled Commands: Change Hero Gender

Gender Change Config: Price=50000⦷, Only on created heroes?=True

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory

join
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Create, Stats

Join Config: Max Clans=, Price=150000⦷, Allow Join Players Kingdom?=True

Rebel Config: Price=250000⦷, Minimum Clan Tier=0

klan

Enabled Commands: Join, Create, Lead, Rename, Stats

Join Config: Max Heroes=50, Price=150000⦷, Allow Join Players Clan?=True

Create Config: Price=2500000⦷

Lead Config: Price=1000000⦷, Challenge Heroes?=True

Rename Config: Price=1000000⦷

klasa Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=5000⦷, 3=5000⦷, 4=5000⦷, 5=5000⦷, 5=5000⦷, 6=5000⦷

Free if you do not already have a class

Updates equipment to match new class

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customs' command (or equivalent).
powers Shows your available powers

Shows: Powers

rebel
reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=5000⦷, 2=5000⦷, 3=5000⦷, 4=5000⦷, 5=5000⦷, 6=5000⦷

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 5

Tier costs: 1=5000⦷, 2=20000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 5=200000⦷, 6=400000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

skill

Skills: Automatic, based on class, equipment, and existing skills

XP: 25 to 50

Costs: 100000⦷

smitharmor
smithweapon
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.

Channel Point Rewards

Command Description Settings
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Daily Gold Adds gold to your adopted hero.

Amount: 100000⦷

Daily XP Add XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 500 to 5000

Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Player Army
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Heal Traitor Army
Krolestwo
oddaj golda
retire

Only Created Heroes?: True

Smith Armor
Smith Weapon
Spal Smialego
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Piechota

Zwykła Piechota

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Piechota Tier 1 Example Piechota Tier 2 Example Piechota Tier 3 Example Piechota Tier 4 Example Piechota Tier 5 Example Piechota Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Arakh

Shield

Reinforced Oaken Kite Shield

TwoHandedSword

Ghiscari Sword
Passive Power

Healthy

Healthy I: 125% HP

Fleet Footed I: Max Speed Multiplier: 110%

Active Power

Fireblade

[Piechota !: Swing Speed Multiplier: 175% +10Melee: +100] requires

[Piechota !!: Swing Speed Multiplier: 200% +10Melee: +125] requires Total Kills >= 500 [class: (Class, Piechota)


łucznik

Zwykly łucznik

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
łucznik Tier 1 Example łucznik Tier 2 Example łucznik Tier 3 Example łucznik Tier 4 Example łucznik Tier 5 Example łucznik Tier 6 Example
Formation Ranged
Equipment

OneHandedSword

Arakh

Bow

180 Pound War Longbow

Arrows

Needle Bodkin Arrows 90 grams

Arrows

Needle Bodkin Arrows 90 grams
Passive Power

Passive Power

Healthy I: 125% HP

Fleet Footed I: Max Speed Multiplier: 110%

Explosive Projectiles I: +100 dmg / AoE: 25dmg in 3m from Ranged

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Active Power

Active Power

[Prosto w Twarz: AI Shoot Frequency: 50% AI Wait Before Shoot Factor: 25% Ranged: 150% ] requires Total Kills >= 25 [class: (Class, Piechota)

[Athletic III: Athletics: +100] requires Total Kills >= 25 [class: (Class, Piechota)

[Archer !: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 30% Unblockable / 50% Cut Through / AoE: 35dmg in 2m with from Ranged] requires Total Kills >= 250 [class: (Class, łucznik)

[Archer !!: 125.0% dmg / Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 60% Cut Through / AoE: 25dmg in 1m with from Ranged] requires Total Kills >= 500 [class: (Class, łucznik)


Strażnik

Straznik Twierdzy

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Strażnik Tier 1 Example Strażnik Tier 2 Example Strażnik Tier 3 Example Strażnik Tier 4 Example Strażnik Tier 5 Example Strażnik Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Ghiscari Sword
Passive Power

Passive Power

Healthy I: 125% HP

Heavy Hitting I: 125.0% dmg

Fleet Footed I: Max Speed Multiplier: 110%

Fireblade I: Swing Speed Multiplier: 115% Melee: +25

Crush Through I: 15% Unblockable / 15% Shatter Shield

Active Power

Active Power

[Heavy Hitting III: 200.0% dmg] requires Total Kills >= 25 [class: (Class, Piechota)

[Vampiric II: Absorb 25% of damage dealt as HP] requires Total Kills >= 25 [class: (Class, Piechota)

[Strażnik !: 125.0% dmg / 35% Unblockable / 35% Shatter Shield] requires Total Kills >= 250 [class: (Class, Strażnik)

[Strażnik !!: 125.0% dmg / 70% Unblockable / 70% Shatter Shield] requires Total Kills >= 500 [class: (Class, Strażnik)


Lekka jazda

Zwykla jazda zwiadowcza

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Lekka jazda Tier 1 Example Lekka jazda Tier 2 Example Lekka jazda Tier 3 Example Lekka jazda Tier 4 Example Lekka jazda Tier 5 Example Lekka jazda Tier 6 Example
Formation Light Cavalry
Equipment

OneHandedSword

Arakh

Shield

Reinforced Oaken Kite Shield

OneHandedLance

Trident
Mount

Horse

King's Destrier
Passive Power

Passive Power

Heavy Hitting II: 150.0% dmg

Charge I: Mount Charge Damage: 150% Mount Maneuver: 85% (on mount)

Ignore Armor I: Ignore 15% Armor

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge AoE I: AoE: 25dmg in 2m from Charge

Active Power

Active Power

[Retribution I: Reflect 10% damage] requires Total Kills >= 25 [class: (Class, Piechota)

[Ignore Armor III: Ignore 60% Armor] requires Total Kills >= 25 [class: (Class, Piechota)

[Lekka jazda !: AoE: 35dmg in 3m from Charge] requires Total Kills >= 250 [class: (Class, Lekka jazda)

[Lekka jazda !!: 105.0% dmg / Ignore 10% Armor / 10% Shatter Shield / AoE: 40dmg in 3m from Charge] requires Total Kills >= 500 [class: (Class, Lekka jazda)


Cieżki łucznik

Weteran wojny

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cieżki łucznik Tier 1 Example Cieżki łucznik Tier 2 Example Cieżki łucznik Tier 3 Example Cieżki łucznik Tier 4 Example Cieżki łucznik Tier 5 Example Cieżki łucznik Tier 6 Example
Formation Ranged
Equipment

TwoHandedSword

Ghiscari Sword

Bow

180 Pound War Longbow

Arrows

Needle Bodkin Arrows 90 grams

Arrows

Needle Bodkin Arrows 90 grams
Passive Power

Passive Power

Healthy II: 150% HP

Retribution I: Reflect 10% damage

Fleet Footed II: Max Speed Multiplier: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Explosive Projectiles II: +150 dmg / AoE: 50dmg in 3m with from Ranged

Active Power

Active Power

[Prosto w Twarz: AI Shoot Frequency: 50% AI Wait Before Shoot Factor: 25% Ranged: 150% ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, łucznik)

[Cieżki łucznik !!!: 150.0% dmg / Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / Ignore 15% Armor / 30% Unblockable / 20% Shatter Shield / 60% Cut Through / 10% Stagger / AoE: 30dmg in 2m with from Ranged] requires Total Kills >= 500 [class: (Class, Cieżki łucznik)


Gwardzista

Elitarna Straż Króla

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Gwardzista Tier 1 Example Gwardzista Tier 2 Example Gwardzista Tier 3 Example Gwardzista Tier 4 Example Gwardzista Tier 5 Example Gwardzista Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedMace

Sledgehammer
Passive Power

Passive Power

Healthy II: 150% HP

Heavy Hitting II: 150.0% dmg

Fireblade I: Swing Speed Multiplier: 115% Melee: +25

Knock Down III: Add: 50% Knock Down

Active Power

Active Power

[Vampiric II: Absorb 25% of damage dealt as HP] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)

[Cut Through III: 100% Unblockable] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)

[Gwardzista !!!: Ignore 85% Armor / 10% Cut Through] requires Total Kills >= 500 [class: (Class, Gwardzista)


Halabarda

Straż Tronowa

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Halabarda Tier 1 Example Halabarda Tier 2 Example Halabarda Tier 3 Example Halabarda Tier 4 Example Halabarda Tier 5 Example Halabarda Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedGlaive

Eastern Polesword
Passive Power

Passive Power

Healthy III: 200% HP

Heavy Hitting III: 200.0% dmg

Imposing: Scale 120%

Crush Through II: 30% Unblockable / 30% Shatter Shield

Active Power

Active Power

[Retribution II: Reflect 25% damage] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)

[Ignore Armor III: Ignore 60% Armor] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)

[Halabarda !!!: 90% damage, 100% Shrug Off] requires Total Kills >= 500 [class: (Class, Halabarda)


Cieżka jazda

Weteran Wojen

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cieżka jazda Tier 1 Example Cieżka jazda Tier 2 Example Cieżka jazda Tier 3 Example Cieżka jazda Tier 4 Example Cieżka jazda Tier 5 Example Cieżka jazda Tier 6 Example
Formation Heavy Cavalry
Equipment

TwoHandedSword

Ghiscari Sword

OneHandedLance

Trident

Shield

Reinforced Oaken Kite Shield
Mount

Horse

King's Destrier
Passive Power

Passive Power

Healthy I: 125% HP

Heavy Hitting II: 150.0% dmg

Charge II: Mount Charge Damage: 250% Mount Maneuver: 85% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge AoE II: AoE: 50dmg in 2m from Charge

Active Power

Active Power

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Lekka jazda)

[Cut Through III: 100% Unblockable] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Lekka jazda)

[Cieżka jazda !!!: Ignore 20% Armor / AoE: 60dmg in 2m with from Melee / Charge] requires Total Kills >= 500 [class: (Class, Cieżka jazda)


Veteran

Weteran Wojenny

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Veteran Tier 1 Example Veteran Tier 2 Example Veteran Tier 3 Example Veteran Tier 4 Example Veteran Tier 5 Example Veteran Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedSword

Ghiscari Sword

TwoHandedMace

Sledgehammer

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Passive Power

Healthy III: 200% HP

Heavy Hitting III: 200.0% dmg

Fleet Footed II: Max Speed Multiplier: 125%

Knock Down II: Add: 30% Knock Down

Shatter Shield III: 60% Shatter Shield

Active Power

Active Power

[Roztrzaskanie Szeregu: +1 dmg / 50% Unblockable / 50% Shatter Shield / 50% Cut Through / AoE: 25dmg in 2m] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 100 [class: (Class, Halabarda)

[Pancerny: Armor Head: +25 Armor Torso: +30 Armor Legs: +15 Armor Arms: +10] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 100 [class: (Class, Halabarda)


Glewuk

Emerytowany Wojownik

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Glewuk Tier 1 Example Glewuk Tier 2 Example Glewuk Tier 3 Example Glewuk Tier 4 Example Glewuk Tier 5 Example Glewuk Tier 6 Example
Formation Ranged
Equipment

TwoHandedGlaive

Eastern Polesword

Bow

180 Pound War Longbow

Arrows

Needle Bodkin Arrows 90 grams

Arrows

Needle Bodkin Arrows 90 grams
Passive Power

Passive Power

Healthy II: 150% HP

Vampiric II: Absorb 25% of damage dealt as HP

Fleet Footed III: Max Speed Multiplier: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Explosive Projectiles III: +200 dmg / AoE: 75dmg in 2m with from Ranged

Active Power

Active Power

[Witcher Sense: Reflect 35% damage] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, łucznik)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Halabarda)

[Prosto w Twarz: AI Shoot Frequency: 50% AI Wait Before Shoot Factor: 25% Ranged: 150% ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, łucznik)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Halabarda)


Yabusame

Z dalekiego wschodu bicz

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Yabusame Tier 1 Example Yabusame Tier 2 Example Yabusame Tier 3 Example Yabusame Tier 4 Example Yabusame Tier 5 Example Yabusame Tier 6 Example
Formation Horse Archer
Equipment

Bow

180 Pound War Longbow

Arrows

Needle Bodkin Arrows 90 grams

Arrows

Needle Bodkin Arrows 90 grams

OneHandedSword

Arakh
Mount

Horse

King's Destrier
Passive Power

Passive Power

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 80dmg in 3.5m with from Ranged

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Explosive Projectiles II: +150 dmg / AoE: 50dmg in 3m with from Ranged

Active Power

Active Power

[Odwagi Łucznicy: +1 dmg / 50% Unblockable / 50% Shatter Shield / 50% Cut Through / AoE: 10dmg in 1m with ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, łucznik)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżka jazda)

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 80dmg in 3.5m with from Ranged] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, łucznik)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżka jazda)


Husarz

Elitarna kawaleria, udręka niewiernych

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Husarz Tier 1 Example Husarz Tier 2 Example Husarz Tier 3 Example Husarz Tier 4 Example Husarz Tier 5 Example Husarz Tier 6 Example
Formation Heavy Cavalry
Equipment

TwoHandedLance

Western Pike

OneHandedSword

Arakh
Mount

Horse

King's Destrier
Passive Power

Passive Power

Healthy III: 200% HP

Charge III: Mount Charge Damage: 500% Mount Maneuver: 85% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge AoE III: AoE: 100dmg in 2m from Charge

Fireblade II: Swing Speed Multiplier: 130% Melee: +50

Active Power

Active Power

[Kawaleria Za Mną!!!: +1 dmg / 50% Unblockable / 50% Shatter Shield / 50% Cut Through / AoE: 15dmg in 3m with ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżka jazda)

[Retribution 4: Reflect 80% damage] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżka jazda)


Gladiator

Władca walk na arenie

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Gladiator Tier 1 Example Gladiator Tier 2 Example Gladiator Tier 3 Example Gladiator Tier 4 Example Gladiator Tier 5 Example Gladiator Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedSword

Ghiscari Sword

TwoHandedGlaive

Eastern Polesword

TwoHandedMace

Sledgehammer

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Passive Power

Healthy III: 200% HP

Heavy Hitting II: 150.0% dmg

Active Power

Active Power

[Vampiric III: Absorb 50% of damage dealt as HP] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 100 [class: (Class, Halabarda)+Total Kills >= 100 [class: (Class, Veteran)+Total Kills >= 100 [class: (Class, łucznik)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 100 [class: (Class, Glewuk)+Total Kills >= 100 [class: (Class, Yabusame)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżka jazda)+Total Kills >= 100 [class: (Class, Husarz)

[Na Kolana Zdrajcy!!!: Add: 50% Knock Back, 50% Knock Down, 50% Shrug Off, 80% Dismount / Ignore 25% Armor / 5% Unblockable / 15% Shatter Shield / 20% Cut Through / 10% Stagger] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, łucznik)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 100 [class: (Class, Halabarda)+Total Kills >= 100 [class: (Class, Cieżka jazda)+Total Kills >= 100 [class: (Class, Veteran)+Total Kills >= 100 [class: (Class, Glewuk)+Total Kills >= 100 [class: (Class, Yabusame)+Total Kills >= 100 [class: (Class, Husarz)

[Cut Through III: 100% Unblockable] requires CLASS LEVEL AT LEAST 0

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 0

[Oświecenie: 400.0% dmg / +50 dmg / Add: 50% Knock Back, 50% Knock Down, 50% Shrug Off, 80% Dismount / Ignore 25% Armor / 80% Unblockable / 90% Shatter Shield / 20% Cut Through / 10% Stagger / AoE: 50dmg in 1m with ] requires Total Kills >= 500 [class: (Class, Gladiator)


Mnich

Zwykły asceta

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Mnich Tier 1 Example Mnich Tier 2 Example Mnich Tier 3 Example Mnich Tier 4 Example Mnich Tier 5 Example Mnich Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Sledgehammer
Passive Power

Healthy

Healthy II: 150% HP

Fireblade I: Swing Speed Multiplier: 115% Melee: +25

Fleet Footed II: Max Speed Multiplier: 125%

Active Power

Fireblade

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires

[Piechota !: Swing Speed Multiplier: 175% +10Melee: +100] requires Total Kills >= 250 [class: (Class, Mnich)

[Piechota !!: Swing Speed Multiplier: 200% +10Melee: +125] requires Total Kills >= 500 [class: (Class, Mnich)


Paladyn

Wtajemniczony

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Paladyn Tier 1 Example Paladyn Tier 2 Example Paladyn Tier 3 Example Paladyn Tier 4 Example Paladyn Tier 5 Example Paladyn Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Sledgehammer
Passive Power

Healthy

Healthy II: 150% HP

Fireblade I: Swing Speed Multiplier: 115% Melee: +25

Fleet Footed II: Max Speed Multiplier: 125%

Retribution II: Reflect 25% damage

Active Power

Fireblade

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires

[Piechota !: Swing Speed Multiplier: 175% +10Melee: +100] requires Total Kills >= 250 [class: (Class, Paladyn)

[Piechota !!: Swing Speed Multiplier: 200% +10Melee: +125] requires Total Kills >= 500 [class: (Class, Paladyn)

[Vampiric III: Absorb 50% of damage dealt as HP] requires Total Kills >= 100 [class: (Class, Mnich)


Inkwizytor

Sługa wiary

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Inkwizytor Tier 1 Example Inkwizytor Tier 2 Example Inkwizytor Tier 3 Example Inkwizytor Tier 4 Example Inkwizytor Tier 5 Example Inkwizytor Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Sledgehammer
Passive Power

Healthy

Healthy III: 200% HP

Fleet Footed II: Max Speed Multiplier: 125%

Retribution III: Reflect 50% damage

Active Power

Fireblade

[Piechota !!: Swing Speed Multiplier: 200% +10Melee: +125] requires Total Kills >= 25 [class: (Class, Piechota)

[Vampiric III: Absorb 50% of damage dealt as HP] requires Total Kills >= 100 [class: (Class, Mnich)

[Heavy Hitting III: 200.0% dmg] requires Total Kills >= 100 [class: (Class, Paladyn)

[Shatter Shield III: 60% Shatter Shield] requires Total Kills >= 100 [class: (Class, Paladyn)


Witch hunter

Łowca na wiedzmy

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Witch hunter Tier 1 Example Witch hunter Tier 2 Example Witch hunter Tier 3 Example Witch hunter Tier 4 Example Witch hunter Tier 5 Example Witch hunter Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedMace

Sledgehammer

OneHandedGlaive

Fine Steel Hewing Spear

Shield

Reinforced Oaken Kite Shield
Passive Power

Self Healing

Vampiric II: Absorb 25% of damage dealt as HP

Healthy I: 125% HP

Heavy Hitting I: 125.0% dmg

Retribution II: Reflect 25% damage

Active Power

Heavy Bolts

[Pancerny: Armor Head: +25 Armor Torso: +30 Armor Legs: +15 Armor Arms: +10] requires Total Kills >= 100 [class: (Class, Paladyn)+Total Kills >= 100 [class: (Class, Mnich)

[Roztrzaskanie Szeregu: +1 dmg / 50% Unblockable / 50% Shatter Shield / 50% Cut Through / AoE: 25dmg in 2m] requires Total Kills >= 100 [class: (Class, Paladyn)+Total Kills >= 100 [class: (Class, Mnich)

[Roztrzaskac Konnice: +12 dmg / Add: 10% Knock Down, 10% Shrug Off / 50% Unblockable / 50% Cut Through / 50% Stagger / AoE: 25dmg in 2m with ] requires Total Kills >= 100 [class: (Class, Paladyn)+Total Kills >= 100 [class: (Class, Mnich)


Dragon hunter

Łowca na Smoki

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dragon hunter Tier 1 Example Dragon hunter Tier 2 Example Dragon hunter Tier 3 Example Dragon hunter Tier 4 Example Dragon hunter Tier 5 Example Dragon hunter Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedMace

Sledgehammer

OneHandedGlaive

Fine Steel Hewing Spear

Shield

Reinforced Oaken Kite Shield
Passive Power

Self Healing

Vampiric II: Absorb 25% of damage dealt as HP

Healthy II: 150% HP

Heavy Hitting II: 150.0% dmg

Retribution III: Reflect 50% damage

Active Power

Heavy Bolts

[Powalenie 5: Add: 20% Knock Back, 100% Knock Down, 40% Shrug Off] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Mnich)+Total Kills >= 100 [class: (Class, Paladyn)+Total Kills >= 100 [class: (Class, Inkwizytor)+Total Kills >= 100 [class: (Class, Witch hunter)

[Roztrzaskanie Szeregu: +1 dmg / 50% Unblockable / 50% Shatter Shield / 50% Cut Through / AoE: 25dmg in 2m] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Mnich)+Total Kills >= 100 [class: (Class, Paladyn)+Total Kills >= 100 [class: (Class, Inkwizytor)+Total Kills >= 100 [class: (Class, Witch hunter)

[Roztrzaskac Konnice: +12 dmg / Add: 10% Knock Down, 10% Shrug Off / 50% Unblockable / 50% Cut Through / 50% Stagger / AoE: 25dmg in 2m with ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Mnich)+Total Kills >= 100 [class: (Class, Paladyn)+Total Kills >= 100 [class: (Class, Inkwizytor)+Total Kills >= 100 [class: (Class, Witch hunter)


Rozbojnik

Nordycki Zbój

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Rozbojnik Tier 1 Example Rozbojnik Tier 2 Example Rozbojnik Tier 3 Example Rozbojnik Tier 4 Example Rozbojnik Tier 5 Example Rozbojnik Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe

ThrowingJavelins

Mahagony Javelin

ThrowingJavelins

Mahagony Javelin
Passive Power

Retribution

Retribution II: Reflect 25% damage

Explosive Projectiles I: +100 dmg / AoE: 25dmg in 3m from Ranged

Healthy I: 125% HP

Vampiric I: Absorb 10% of damage dealt as HP

Heavy Hitting I: 125.0% dmg

Active Power

Break Through

[Knock Down III: Add: 50% Knock Down] requires

[Shatter Shield III: 60% Shatter Shield] requires

[Fleet Footed III: Max Speed Multiplier: 150% ] requires

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires Total Kills >= 25 [class: (Class, Piechota)


Viking

Nordycki Wojownik

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Viking Tier 1 Example Viking Tier 2 Example Viking Tier 3 Example Viking Tier 4 Example Viking Tier 5 Example Viking Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe

ThrowingJavelins

Mahagony Javelin

ThrowingJavelins

Mahagony Javelin
Passive Power

Retribution

Retribution II: Reflect 25% damage

Explosive Projectiles II: +150 dmg / AoE: 50dmg in 3m with from Ranged

Healthy II: 150% HP

Vampiric II: Absorb 25% of damage dealt as HP

Heavy Hitting II: 150.0% dmg

Active Power

Break Through

[Knock Down III: Add: 50% Knock Down] requires

[Shatter Shield III: 60% Shatter Shield] requires

[Fleet Footed III: Max Speed Multiplier: 150% ] requires

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires

[Cut Through III: 100% Unblockable] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Rozbojnik)


Huskarl

Zwiastun Północy

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Huskarl Tier 1 Example Huskarl Tier 2 Example Huskarl Tier 3 Example Huskarl Tier 4 Example Huskarl Tier 5 Example Huskarl Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe

ThrowingAxes

Medium Throwing Axes

ThrowingJavelins

Mahagony Javelin
Passive Power

Retribution

Retribution II: Reflect 25% damage

Explosive Projectiles II: +150 dmg / AoE: 50dmg in 3m with from Ranged

Healthy III: 200% HP

Vampiric II: Absorb 25% of damage dealt as HP

Heavy Hitting III: 200.0% dmg

Active Power

Break Through

[Fleet Footed III: Max Speed Multiplier: 150% ] requires

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires

[Huskarl!!: 120% damage, 100% Shrug Off, 100% Mount Rear, 100% Dismount] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Rozbojnik)+Total Kills >= 100 [class: (Class, Viking)


Berserker

Groza Możnych

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Berserker Tier 1 Example Berserker Tier 2 Example Berserker Tier 3 Example Berserker Tier 4 Example Berserker Tier 5 Example Berserker Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe

ThrowingAxes

Medium Throwing Axes

ThrowingJavelins

Mahagony Javelin
Passive Power

Retribution

Retribution II: Reflect 25% damage

Explosive Projectiles II: +150 dmg / AoE: 50dmg in 3m with from Ranged

Healthy III: 200% HP

Vampiric II: Absorb 25% of damage dealt as HP

Heavy Hitting III: 200.0% dmg

Active Power

Break Through

[Fleet Footed III: Max Speed Multiplier: 150% ] requires

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires

[Berserker!!!: Add: 50% Knock Back, 50% Knock Down, 50% Shrug Off, 80% Dismount / Ignore 25% Armor / 50% Unblockable / 50% Shatter Shield / 20% Cut Through / AoE: 50dmg in 1m with ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Rozbojnik)+Total Kills >= 100 [class: (Class, Viking)


Jarl

Najwyzszy Wódz

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Jarl Tier 1 Example Jarl Tier 2 Example Jarl Tier 3 Example Jarl Tier 4 Example Jarl Tier 5 Example Jarl Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe

ThrowingAxes

Medium Throwing Axes

ThrowingJavelins

Mahagony Javelin
Passive Power

Retribution

Explosive Projectiles III: +200 dmg / AoE: 75dmg in 2m with from Ranged

Elitarny: 250% HP

Heavy Hitting III: 200.0% dmg

Oświecenie: 400.0% dmg / +50 dmg / Add: 50% Knock Back, 50% Knock Down, 50% Shrug Off, 80% Dismount / Ignore 25% Armor / 80% Unblockable / 90% Shatter Shield / 20% Cut Through / 10% Stagger / AoE: 50dmg in 1m with

Active Power

Break Through

[Fleet Footed III: Max Speed Multiplier: 150% ] requires

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires

[Za Jarla !!!: +200 dmg / Add: 100% Shrug Off, 100% Dismount / 100% Unblockable / 100% Shatter Shield / 100% Cut Through / AoE: 100dmg in 2m with ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Viking)+Total Kills >= 100 [class: (Class, Huskarl)+Total Kills >= 100 [class: (Class, Berserker)


Dragon Raider

Amoczy Jeżdziec

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dragon Raider Tier 1 Example Dragon Raider Tier 2 Example Dragon Raider Tier 3 Example Dragon Raider Tier 4 Example Dragon Raider Tier 5 Example Dragon Raider Tier 6 Example
Formation Heavy Cavalry
Equipment

TwoHandedLance

Western Pike

TwoHandedMace

Sledgehammer
Mount

Horse

King's Destrier
Passive Power

Passive Power

Charge III: Mount Charge Damage: 500% Mount Maneuver: 85% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge AoE III: AoE: 100dmg in 2m from Charge

Fireblade II: Swing Speed Multiplier: 130% Melee: +50

Dragon Blood: 500% +100.0 HP

Active Power

Active Power

[Kawaleria Za Mną!!!: +1 dmg / 50% Unblockable / 50% Shatter Shield / 50% Cut Through / AoE: 15dmg in 3m with ] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżka jazda)

[Retribution 4: Reflect 80% damage] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 50 [class: (Class, Strażnik)+Total Kills >= 100 [class: (Class, Gwardzista)+Total Kills >= 50 [class: (Class, Lekka jazda)+Total Kills >= 100 [class: (Class, Cieżka jazda)

[Dragon Power!!!: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 100% Unblockable / 100% Cut Through / AoE: 90dmg in 3.5m with from Ranged] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Dragon hunter)+Total Kills >= 100 [class: (Class, Yabusame)+Total Kills >= 100 [class: (Class, Husarz)+Total Kills >= 100 [class: (Class, Gladiator)+Total Kills >= 100 [class: (Class, Jarl)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 100 [class: (Class, Huskarl)

[Dragon Sense: 250.0% dmg / Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 60% Cut Through / AoE: 250dmg in 5m with from Ranged] requires Total Kills >= 25 [class: (Class, Piechota)+Total Kills >= 100 [class: (Class, Cieżki łucznik)+Total Kills >= 100 [class: (Class, Cieżka jazda)+Total Kills >= 100 [class: (Class, Dragon hunter)+Total Kills >= 100 [class: (Class, Gladiator)+Total Kills >= 100 [class: (Class, Jarl)+Total Kills >= 100 [class: (Class, Glewuk)+Total Kills >= 100 [class: (Class, Husarz)


Common Config

General

Sub Boost

0

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

30

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

2

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Disabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

150

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

3500

Gold the hero gets for every kill
XP Per Kill

500

XP the hero gets for every kill
XP Per Killed

500

XP the hero gets for being killed
Heal Per Kill

1

HP the hero gets for every kill
Retinue Gold Per Kill

2000

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

100

HP the hero's retinue gets for every kill
Relative Level Scaling

1

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

2

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

5000

Gold won if the heroes side wins
Win XP

5000

XP the hero gets if the heroes side wins
Lose Gold

0

Gold lost if the heroes side loses
Lose XP

0

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

1

Min difficulty scaling multiplier
Difficulty Scaling Max

2

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

5000XP

Morderca !! 20

20000⦷

20000XP

Niepostrzymany !! 50

50000⦷

50000XP

Kataklizm Dusz !!! 100

100000⦷

100000XP

Vlad Palownik !!! 250

250000⦷

250000XP

Ludobojstwo !!! 500

500000⦷

500000XP

Achievements

Name Requirements Reward
Berserker

Total Kills >= 100 [class: (Class, Berserker)

100000⦷

5000XP

Cieżka jazda

Total Kills >= 100 [class: (Class, Cieżka jazda)

100000⦷

5000XP

Cieżki łucznik

Total Kills >= 100 [class: (Class, Cieżki łucznik)

100000⦷

5000XP

Dragon Hunter

Total Kills >= 100 [class: (Class, Dragon hunter)

100000⦷

5000XP

Gladiator

Total Kills >= 100 [class: (Class, Gladiator)

100000⦷

5000XP

Glewluk

Total Kills >= 100 [class: (Class, Glewuk)

100000⦷

5000XP

Gwardzista

Total Kills >= 100 [class: (Class, Gwardzista)

100000⦷

5000XP

Halabarda

Total Kills >= 100 [class: (Class, Halabarda)

100000⦷

5000XP

Husarz

Total Kills >= 100 [class: (Class, Husarz)

100000⦷

5000XP

Huskarl

Total Kills >= 100 [class: (Class, Huskarl)

100000⦷

5000XP

Inkwizytor

Total Kills >= 100 [class: (Class, Inkwizytor)

100000⦷

5000XP

Kowal Własnego Losu

TotalTournament Round Losses >= 25 [class: (Class, (current))

1000000⦷

1000000XP

Lekka jazda

Total Kills >= 50 [class: (Class, Lekka jazda)

100000⦷

5000XP

Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (2x)

łucznik

Total Kills >= 50 [class: (Class, łucznik)

100000⦷

5000XP

Mistrz Turnieju

TotalTournament Final Wins >= 10 [class: (Class, (current))

100000⦷

250000XP

Mnich

Total Kills >= 100 [class: (Class, Mnich)

100000⦷

5000XP

Paladyn

Total Kills >= 100 [class: (Class, Paladyn)

100000⦷

5000XP

Piechota

Total Kills >= 25 [class: (Class, Piechota)

50000⦷

7000XP

Pobij 1000 ludzi

Total Kills >= 1000 [class: (Class, (none))

500000⦷

500000XP

Pobij 5000 ludzi

Total Kills >= 5000 [class: (Class, (none))

5000000⦷

5000000XP

Pobij sto ludzi

Total Kills >= 100 [class: (Class, (none))

100000⦷

50000XP

Pogromca Wasali

Total Hero Kills >= 100 [class: (Class, (none))

1000000⦷

1000000XP

Rebellious

Consecutive Attacks >= 5

200000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

200000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (2x)

Rozbojnik

Total Kills >= 100 [class: (Class, Rozbojnik)

100000⦷

5000XP

Straznik

Total Kills >= 50 [class: (Class, Strażnik)

100000⦷

5000XP

Stream Sniper

Total Streamer Kills >= 1

100000⦷

Stream Sniper 2

Total Streamer Kills >= 2

100000⦷

Traitorous

Consecutive Attacks >= 20

500000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Viking

Total Kills >= 100 [class: (Class, Viking)

100000⦷

5000XP

weteran

Total Kills >= 100 [class: (Class, Veteran)

100000⦷

5000XP

Witch Hunter

Total Kills >= 100 [class: (Class, Witch hunter)

100000⦷

5000XP

Wygraj Turniej

TotalTournament Final Wins >= 1 [class: (Class, (current))

50000⦷

25000XP

Yabusame

Total Kills >= 100 [class: (Class, Yabusame)

100000⦷

5000XP

Zdrajca !!!

Total Viewer Kills >= 25 [class: (Class, (none))

250000⦷

250000XP